BodyHeightScale is changing the rig

I have a script that changes the BodyHeightScale of a rig but my rig doesn’t have it. and when I add it it looks like this. How would I make it so it doesn’t change the rig?

Without:
image

With:
image

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Is your game in r6? you cant adjust characters in r6.

No, the game is in R15 and it uses that character as a startercharacter

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To add, BodyHeightScale is a NumberValue in a humanoid that you can change the size of a rig with, I need to change the bodyheightscale for my character customization system to work but when I add the numbervalue and name it BodyHeightScale, the rig glitches out and looks like what I sent

Make sure the originalsize of your parts match the actual part size.