BodyPosition behaviour changed?

There’s some platfoms that go from point A to point B to point C, etc. when activated by a button. They operate using BodyPosition and nicely take along both players and other Humanoids.

As of a few days ago, the ‘power’ of these platforms seems to have weakened and the platforms sinks about 2-3 studs, resulting in the platform not properly reaching its destination any longer.

Only when for example a player or zombie touches the platform, it slowly moves back up to the desired position…

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Anyone knows what’s up and is also experiencing weakened or stange BodyPositon (maybe Gyro too?) behaviour all of a sudden?

I am not sure, but double check the y value of the body position and the velocity. also maybe a snippet of code on how you are changing the position would be good.

I never changed any code or values. It all of a sudden changed, presumably a Roblox physics change/bug?

It literally just goes along the lines of
platform.BodyPosition.Position = workspace.Mid2.Position

AlignPosition
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