BodyMovers are considered legacy and likely wonât be updated to address this, but Iâd like to state that thereâs no other way around limiting forces per-axis, and thus itâs not possible to switch from.
This is also not to mention the fact that the ânewâ (not-so anymore) constraints require you to set attachments, which becomes unnecessarily tedious when writing it through scripts.
This issue is still occurring. It started breaking my game sometime in the past two weeks, prior to that it had not been an issue. This occurs with both BodyPosition and AlignPosition, and is fixed by setting Workspace.PhysicsSteppingMethod from Adaptive to Fixed. To reproduce this problem you donât need to change MaxForce at all, the default properties for the BodyPosition and Part suffice.
Unfortunately yesterday I realized that my game was being affected with skills, which use LinearVelocity.
Apparently it was corrected as they say above by changing the physics from âAdaptiveâ to âFixedâ. (I also clarify that this only happens in the PC web client, in Android and Studio this error does not occur. I have not tried the Microsoft Store client either)
the first is how it looks inside the Roblox Client / the second is how it looks in Studio