Bodythrust Car Turning Issue

So I have a car that drives forward/backwards with BodyThrust. It turns with BodyAngularVelocity. My issue is that if I am making a turn the car tends to slide a ton and move more in the original direction than the direction I am steering it to. The car is all welded together as a static model.

So far I tried using a constraint to move it, while this worked it had the same issue.
I put more friction on the wheel colliders (Their shape is a sphere.) This just makes it so the car doesn’t move at all. I want the car to have more grip but I cannot figure out a good way to do that.

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