The first part of the video shows how I have my dodge movement system setup. It used to use a bodyvelocity but since they’re deprecated and since i was having bugs with this I switched to VectorForce instead. However this has failed to solve the issue.
The second part of the video shows what happens after my HumanoidRootPart is anchored and unanchored and going forward all dodge moves feel like they collide halfway and I dont know why??!?!?!