Hello ,
@Water_KKnight here,
I’m trying to create a BodyVelocity with a diagonal force (Vector3) from the HumanoidRootPart’s LookVector.
I’ve tried applying LookVector + Vector3:
BodyVelocity.Velocity = Humrp.CFrame.lookVector + Vector3.new(40,40,0)
However, Vector3 is relative to 0,0,0. This makes the part’s bv go in a diagonal (x & y), but overrides the lookvector.
The LookVector by itself (no diagonal, works as intended):
BodyVelocity.Velocity = Humrp.CFrame.lookVector * 40
I predict that this would be fairly simple, but I’m struggling with a direct solution to this problem.
I would appreciate any help!