BodyVelocity help


					local BV = Instance.new("BodyVelocity", m.HumanoidRootPart)
					BV.maxForce = Vector3.new(6500,7500,6500)
					BV.Velocity = (m.HumanoidRootPart.CFrame.LookVector + Vector3.new(0,1,2)) * 30
					game.Debris:AddItem(BV,0.4)

How would I make a player go upward then diagonally downward.

Hmm, I tried someting that might help you a little bit:
local BV = Instance.new(“BodyVelocity”, m.HumanoidRootPart)
BV.maxForce = Vector3.new(6500,7500,6500)
BV.Velocity = (m.HumanoidRootPart.CFrame.LookVector + Vector3.new(0,1,2)) * 30
game.Debris:AddItem(BV,0.4)
wait(0.4)
lemphasized textocal BV2 = Instance.new(“BodyVelocity”, m.HumanoidRootPart)
BV2.maxForce = Vector3.new(6500,7500,6500)
BV2.Velocity = (m.HumanoidRootPart.CFrame.LookVector + Vector3.new(0,-3,0)) * 30

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