Is there a way to fix this? Pretty self explicatory
I know it’s not a bug or anything and in some cases I find it useful, but not always.
Here’s what I mean:
When the player is slapped and is walking towards the rig (or the other player), the force is lower than normal, and when they’re walking away from the rig, it’s higher than it should be.
This is what I’m currently using to calculate force:
And this is the part where the function’s used: