all good. After looking at the code I can’t find anything wrong with it. I think this is because the model is unanchored. Although, I am a bit rusty as I haven’t coded in around half a year, so take my words with a grain of salt xd
Additionally, if anchoring the model doesn’t fix it, try and set the y value of the .MaxForce to -1 or lower.
So this post is solved, if you have any alternatives to using BodyGyro, I’d love it (So the enemy faces the player while they’re being knockedback). Thanks though!