But on the client on the other hand it moves with this stutter, and I can’t really understand why since I did :SetNetworkOwner(nil) for every BasePart that is in the composition of the AI: https://gyazo.com/afb511591879a543e9a632f46ca51a94
My guess is that it’s a network problem because of ping and whatnot.
Try setting the network owner to the player, that should get rid of the stuttering but I think you’d have to change the movement and whatnot to the client.