In my game, you fly and see how far you get. However, there’s different worlds where it scales down your flight power. This is using BodyVelocity to fly you.
If I launched someone using Vector.new(100, 0, 0) I’d get a certain distance but if I did Vector3.new(1000, 0, 0) it wouldn’t be proportionate (in this case 10x the original distance). Anybody know a fix to this?
I really like the Body Movers, its a shame those are deprecated now… maybe if you use the Mover Constraints you would get better results: Mover Constraints