Hello. I’m trying to make a part falling with a bodyvelocity to make an explosion after. But I have a problem. The part won’t move with a BodyVelocity, AlignPosition, BodyPosition, …
Here is the velocity script lines (server side)
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.P = 1500
bodyVelocity.Velocity = character.HumanoidRootPart.CFrame.LookVector*1000
bodyVelocity.Parent = bullet
What it does: