BodyVelocity not working for Server Sided parts

Hello. I’m trying to make a part falling with a bodyvelocity to make an explosion after. But I have a problem. The part won’t move with a BodyVelocity, AlignPosition, BodyPosition, …
Here is the velocity script lines (server side)

local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.P = 1500
bodyVelocity.Velocity = character.HumanoidRootPart.CFrame.LookVector*1000
bodyVelocity.Parent = bullet

What it does:

I could be wrong about this, since I don’t know much about velocity, but I don’t think you’re supposed to use math.huge on max force. Instead, try Vector3.new(1e6,1e6,1e6). I don’t know if that will solve your problem, but it might hopefully help. Again, I don’t know much about velocity :confused:

I anchored the part, but to use a bodyvelocity, I must anchor the part.