I’m trying to make it so the character goes up and forward when they hit a certain key, everything works fine until the second velocity, where he is supposed to go forward but he only goes up. Here’s how i’m trying to do it:
local vel = Instance.new("BodyVelocity")
vel.MaxForce = Vector3.new((math.huge),(math.huge),(math.huge))
vel.Velocity = Vector3.new(0,150,0)
vel.Parent = HumanoidRP
debris:AddItem(vel,.5)
local vel2 = Instance.new("BodyVelocity",HumanoidRP)
vel2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
vel2.Velocity = HumanoidRP.CFrame.lookVector * 65
debris:AddItem(vel2,.2)
why is it not working, and could you possibly point out what’s going on?
local vel = Instance.new("BodyVelocity")
vel.MaxForce = Vector3.new((math.huge),(math.huge),(math.huge))
vel.Velocity = Vector3.new(0,150,0)
vel.Parent = HumanoidRP
wait(.5)
vel.Velocity = HumanoidRP.CFrame.lookVector * 65
debris:AddItem(vel,.2)
So basically instead of having two BodyVelocity,
I made the original one change to the Velocity of the second one.
You may need to tweak the LookVector distance a bit but this should be the fix.
The solution worked fine, but now that it’s just one velocity the transition between vector3.new(0,150,0) to humanoidrp.cframe.lookvector * 65 looks janky