BodyVelocity Script not working correctly

Hello! I am currently encountering a problem where, whenever I run the following script, the Bullet (BasePart) goes off course.

local bodyVelocity ="BodyVelocity", workspace.Bullet)
bodyVelocity.Velocity =  (workspace.Bullet.CFrame *,0,100)).Position
bodyVelocity.MaxForce =, math.huge, math.huge)

I also added a stud sized Part to refrence where it’s suppose to go.

However in this video where I am going to provide shows that the Bullet is going off course…

Do you just want the bullet to reach the target, or is that just the general direction you want it to be going?

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It’s suppose to go to that direction… The green part is suppose to be there as a REFRENCE, basically if it intersects with it then it’s going in the correct direction else not.

If your goal is to simply go in a certain direction, I would recommend doing this instead of using BodyVelocity, which is already deprecated anyway.

local RS = game:GetService("RunService")

local bullet = workspace.Bullet
local goal = workspace.Goal

local speed = 100
local direction = (goal.Position - bullet.Position).Unit
bullet.CFrame = CFrame.lookAt(bullet.Position, goal.Position)

	bullet.CFrame = bullet.CFrame + (direction * deltaTime * speed)
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Thank you very much! Pardon me for the late response

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