https://gyazo.com/5dba0b1f18d21449afb3783b67b7cfa9
in the gif the bullet had this weird stop while it just started, its supposed to go smooth out of the animation, i remember this happening but it wasnt a big deal to me, but right now im rlly trying to fix it anyone knows wats causing the problem or wat may be the case?
Here’s the script for the whole bullet :
function module.NormalBullet(Wait,c,Time,Power)
spawn(function()
wait(Wait)
local a = script.NormalBullet:Clone()
local p = c.HumanoidRootPart.CFrame*CFrame.new(0,0,-50).p
a.Parent = workspace
a:SetNetworkOwner(nil)
local bv = Instance.new("BodyVelocity",a)
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = Vector3.new(0,0,0)
local w = Instance.new("Weld",a)
a.Parent = workspace
w.Part0 = c.RightHand
w.Part1 = a
w.C0 = w.C0*CFrame.new(0,0,0)
wait(Time)
w:Destroy()
a.CFrame = CFrame.new(a.Position,p)
bv.Velocity = a.CFrame.LookVector*Power
wait(.3)
bv:Destroy()
wait(.25)
a:Destroy()
end)
end