After a bit of developing, I have created a new game that you all might enjoy.
Bomb Battlefield is a game that is based on using many different types of bombs and using them to defeat any opponents that may face your way! This game is currently in a BETA stage, so this is not the full product.
I have recently made several bombs for the game, and after creating those, it was time I stopped making bombs only by me, and see what you all have to offer. Now, heres the guide on how to make your very own bomb!
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How To Make A Bomb
Of course, we are going to have to know where to get it at, otherwise making a bomb would be assembling a bomb without any sort of solid structure, which could be tough. Here is the bomb template, you are going to need to use it to make your own bomb.
Instructions
When you open the template up, you will see a set of instructions that is required to be read first. Upon submitting for the game’s inventory of bombs, you are agreeing to all the instruction’s rules. Notably, there is more out-of-game instructions here, so it is best that you follow these too.
Config Module
When you open up the template, you also see the module “Config”, which serves as a beginner configuration module. There are multiple settings that are all explained in the Config module itself. This is not necessary for the bomb if you are wanting to configure it completely on the code editor.
Dealing with Animations
Since animations are not usable from other creators of said animations, you can turn off “Animated” in the bomb tool, which disables the throwing delay, and removes all animation usage. If you are wanting to add your own animations that would be used for your bomb, you must add a folder called “Animations”, and place the KeyframeSequences. These KeyframeSequences are recommended to have parentheses (at the end of their names) surrounding the role that they will play as, like “Throw”, “Plant”, and many others, while for holding the bomb would be best have a role like “Hold”, “Idle”, etc. If there is a duplicate of a KeyframeSequence that was already given, it will not be republished, but will be removed and the bomb will use the original animation that the said KeyframeSequence was a duplicate to.
Criteria (Full Criteria Inside The Bomb Template)
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Keep the bomb creative and simple (bombs that are too heavy on performance can lead to denial and a suggestion to lower the details)
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Make sure you don’t submit duplicate bombs, otherwise the submitted bomb will be either merged or removed. If you investigate in the game, you can find all the existing bombs in the game, so you can know which bombs already exist, thus allowing you to make more original bombs.
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Your bomb must not be suggestive or rude.
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You cannot submit more than twice per day. Attempting to submit more will have your bomb ignored, and will require you to submit it tomorrow.
Extra Help
If your bomb is in need of being fixed grip wise, balancing wise, etc, you can ask for help in your submit. There are no strings attached when getting help. Asking for help making the bomb or making the animations however is not going to be accepted.
How to Submit
So, now that you are finished making your masterpiece, you can publish the bomb tool to Roblox and give the link to IxGamerXL (me) in a PM. Attempting to give a file of the bomb tool instead of the link to the bomb tool will get your submit ignored immediately.
More Info
Apart from the fact the bomb can be submitted, you can use the bomb in your own game too. Note that the bomb will error if the bomb doesn’t start in the ServerStorage, StarterPack, or anywhere that doesn’t allow the script to run (unless animated in the bomb is turned off). If you are wanting to give it to a player when they don’t have access to it, you can use this Item Giver Pad to give a player an item when they stand on it.