As a Roblox developer, it is currently too hard to select bones inside the animation editor.
The issue is that 3D objects such as MeshParts get in the way of the selection.
Adding a bone-only mode where 3d objects don’t interfere with its selection will solve this or another option is to have the bone points overlay the 3D objects.
If Roblox were to address this it would improve my development experience because it will speed up the development time due to having to search through the long listing of bones in the animation editor plugin or constantly having to zoom inside the model to select the bone.