The animation editor will render bones incorrectly. Here is a close-up of a foot I modeled in Blender, including bones.
Here is how the animation editor in Roblox visualizes the bones.
you may notice that the ‘leaf’ bones (or the deepest bones in the hierarchy) are not being rendered. You can still select the bones and animate them as usual. It’s just the rendering that is incorrect. In fact, it seems as though the bones are being rendered in the opposite direction. Here is a close-up of my model’s arm. You can see that the lower arm is less transparent than the other pieces, presumably because the bones in the fingers that follow are both being rendered on the lower arm instead.
I filed a similar bug report back in October which can be found here. I assumed the highlighting issue in the 3d importer and the animation editor were the same issue. The issue for the 3d importer has been fixed since, but I was asked to file the animation editor part of the bug report separately, so here it is!
Expected behavior
I expect the visualization of bones in the animation editor to be identical to the visualization of bones as seen in Blender.