Bones are created at center of mesh when importing to Roblox

Hi, I’m working on a train system in Roblox and currently I’m working on making a bellow/gangway (The rubbery bouncy thing in between 2 carriages) and I’m following the instructions from this tutorial I found (https://www.youtube.com/watch?v=h9TEMizHfSE), but when I import it into Roblox Studio from blender the bones spawn into the center of the bellow.

Current results

Expected results

Bone setup in blender

Any help is appreciated!

1 Like

Bump bump, I’m still stuck on this and I really want to get it sorted.