Bones are loaded in the wrong place, but only in studio

  • What are you attempting to achieve? (Deformable custom mesh)
  • What is the issue? (The bones are not properly aligned in studio)
  • What solutions have you tried so far? (Changed bone parent structure, changed position in scene to 0,0,0, it just keeps happening, the example mesh in Roblox Developer hub doesn’t have that problem)

I wanted to make a small deforming non-character mesh, for some reason when imported into studio bones are not aligned with mesh, although deformation works well when i use “add all body” in animation editor, its really hard to work with it because handles are way too far and some mesh parts become misaligned, in blender the armature is correct and it is deforming the mesh properly (ignore z-fighting).

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