I am extremely new to animating and have zero experience. When I created all of the joints in “LeftFoot” I can move the bones and it moves the character just fine except I can’t add any keyframes to the animation editor.
When I create all of the joints in
HumanoidRootPart it allows me to add the keyframes but the bones do not move the character.
What can I do to fix this?
I do not have much experience animating meshes with rigs like this, but I believe this may be related to the recent animation editor update that introduced several bugs. I will try this with some of my rigs and get back to you.
Edit: Doesn’t seem to be happening on my end, guess I was wrong. Sorry.
Update: I resolved the issue on my own, the parts bones and Motor6D’s were parented to the wrong root part.
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