Bones do not move when game is booted

Hello developers,

I have been experiencing a current issue with bones in studio. Essentially I am trying to move a part’s CFrame to a bone CFrame, which indeed works, however bones’s position remains the same in the workspace.

I’ve searched across the devforums, however did not find a solution to this problem.
Any help is appreciated!

Screenshot 2024-04-16 130737
Bones remain in this position, meaning when I change the Part’s CFrame, it teleports back to this bone’s position.

I’ve solved it lol. Now I can just continue :slight_smile:

It would be nice if you could atleast share what you did to help others who might have the same problem, or mark a solution.

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