Reproduction Steps
Transformed CFrame property does not seem to update positional and rotational components correctly
import a rig that is using bones instead of motor6D, animate it via script and you’ll notice the data does not update.
Expected Behavior
The green part above the mech is set to the TransformedCFrame of the bone inside of the mech
while true do
GreenPart.CFrame = Model.Root.Waist.Head.TransformedWorldCFrame + Vector3.new(0,5,0)
task.wait()
end
What I am expecting to happen is that the green part cframe would follow both the position+orientation of the mech bone
Actual Behavior
In the video, while standing still the green part updates its orientation based on the mech orientation. However while moving and rotating it seems to only update the positional component of the cframe
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly