Bones Positioning Weird - Softbody Car Crash System

so I have been tryna make a car-damage model system, but one thing preventing me from including springs to make it a soft body is the offset of the bones/the bones not going to the right area.

here is the view in blender:


and here is the view in studio with the bones at the front only in one place:

I have tried to search for a solution online and on the dev forum but there hasn’t been a definitive answer yet.

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I have found a solution, it wasn’t working because of my bones coming from one single place.

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