Update Log
Update Log
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Due to the decision for recent continued development after a long time of inactivity, these logs will only be post December revamp.
Version 1.1
1.1.0 | 24.12.22
Shard Cave
- Removal of the shards scattered around the map as it was a very shallow implementation of a new currency for upgrades
- A new pathway will be opened to a cave, where you are prompted to mine “clusters” and then smelt said clusters in furnaces near the cave entrance to turn into “pure shards” which is a specific term for the Shard currency.
- Fortunately this will NOT come with a global currency reset so those who have took advantage of the primitive currency collection system can still keep their shards
- Of course this update includes a new cave interior and a “shard cluster” currency which is implemented into the players data store that saves when players leave the game., aswell as a new cave and smelting system.
Miscellaneous Changes
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Removed the old forest map due to playtesting feedback and created a new forest map with the feedback in mind
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New Library UI: Along with this is a plan to overhaul every old UI in favour for more themed UI
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New module scripts and module script integration
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Massive back-end optimisation
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Replaced prompt-triggered building interaction with what I call “interact pads” which can be touched to activate building interaction


