if debounce == true then --if the cooldown is up, then
if hasSword == false then --if the player doesnt have a sword
--do stuff
else --if the player already has a sword
print("hi")
end
end
end)
It prints “hi”, even though when I’ve checked, the value is false. Why is it doing this?
The way I set up the variable, it was checking if it could find the value using :FindFirstChild(), which of course, it did. I needed to change it to “if hasSword.Value == true” instead.
Then that’s the problem.
hasValue
is an instance, so it will never be a boolean.
hasSword
can not be a boolean so this will always return false, and will execute “else” instead.
Did you do it already? And did it work?