For some reason the value does not turn to true but it does print and I checked its postion so it is in the right place.
if axes.Normalaxe.Value == true then
script.Parent.Parent.Parent.Axe.Buy.BackgroundColor3 = Color3.fromRGB(0, 221, 255)
script.Parent.Parent.Parent.Axe.Buy.UIStroke.Color = Color3.fromRGB(0, 169, 221)
script.Parent.Parent.Parent.Axe.Buy.Text = "EQUIP"
script.Parent.Parent.Equiped.Value = false
end
line 5
1 Like
All I see is you set it to false not true. what’s the issue here?
1 Like
if axetype.Value == true then
if script.Parent.Parent.Equiped.Value == false then
script.Parent.Parent:WaitForChild("Equiped").Value = true
script.Parent.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
script.Parent.UIStroke.Color = Color3.fromRGB(221, 0, 0)
script.Parent.Text = "UNEQUIP"
print("Baj")
unequipall()
ClearTools()
GiveTool()
line 3
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Sorry but I’m a bit confused what’s the script for what are you trying to achieve
1 Like
ok so when the player clicks a button that happens but it works in other scripts and just in this script it does not and equiped is there
1 Like
And I assume this axetype.Value isn’t true?
1 Like
yes that is right, i checked when i was in game
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Lastly, is the issue about it being false but still printing “Baj” or is the given code not working at all?
1 Like
yeah that is the issue it is still false but printing baj
1 Like
ali432567
(Alizabeth)
May 9, 2024, 9:38pm
#10
Might be a race condition, Can you send which lines of code switches axetype.Value to true?
1 Like
it is already set to true?
if axetype.Value == true then
2 Likes
ali432567
(Alizabeth)
May 9, 2024, 9:43pm
#12
Oh, so the problem is this line, not the axetpye.value == true
line got it
but I’m not sure if I can help i can’t understand this problem hope you find some help!
2 Likes
here is the whike script btw
script.Parent.MouseButton1Click:Connect(function()
if axetype.Value == true then
if script.Parent.Parent.Equiped.Value == false then
script.Parent.Parent:WaitForChild("Equiped").Value = true
script.Parent.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
script.Parent.UIStroke.Color = Color3.fromRGB(221, 0, 0)
script.Parent.Text = "UNEQUIP"
print("Baj")
unequipall()
ClearTools()
GiveTool()
else
if script.Parent.Parent.Equiped.Value == true then
script.Parent.Parent.Equiped.Value = false
script.Parent.BackgroundColor3 = Color3.fromRGB(0, 221, 255)
script.Parent.UIStroke.Color = Color3.fromRGB(0, 169, 221)
script.Parent.Text = "EQUIP"
ClearTools()
end
end
else
if script.Parent.Parent.Amount.Value <= player.leaderstats.Cash.Value then
game.ReplicatedStorage.Equip.Diamondaxe:FireServer()
ClearTools()
GiveTool()
script.Parent.Parent.Equiped.Value = true
else
return
end
end
end)
2 Likes
it is not the problem btw
kjgyhjghjgh
2 Likes
ali432567
(Alizabeth)
May 9, 2024, 9:47pm
#15
Thank you for the code but what’s the problem with it what’s the expected behavior and the outcome you’re having
2 Likes
ok the problem is that it does not turn true, and I want it to trurn true but it does not turn true and stays false
2 Likes
ali432567
(Alizabeth)
May 9, 2024, 9:50pm
#17
Ok there is a race condition the mouse button may be triggered more than once can you add a print right after the :Connect line and send the output after 1 mouse press\
2 Likes
And which value doesnt turn true? Be more specific
2 Likes
ali432567
(Alizabeth)
May 9, 2024, 9:51pm
#19
I belive this line is the issue
2 Likes
thats the thing idk whats happening I used this code in other scripts but it just does not turn true even though I make it true and it prints the thing i need to be printe
2 Likes