BoolValue doesn't work

I want to sent a bool from StarterPlayerScripts to GUI image script, so it can visualize cooldowns of player abilities.

I’ve already made a working localscript of ability and put boolvalue in replicated storage, and it changes, but when I try to read boolvalue from my GUI image script, it doesn’t work. And I don’t see any error message or my message
This is code of local script under my image

local dashframe = script.Parent
local Dashbool = game.ReplicatedStorage.dashbool

Dashbool:GetPropertyChangedSignal("Value"):Connect(function() 
	print("It is working, or not if you can't see this message")
end)

image

Try go to the server, and then set the value of the BoolValue.

I need to sent a bool from a local script in StarterPlayerScripts, to a local script in GUI Image, so all actions should be on a client side, is there any other way to sent bool between those two?

Then what you are looking for is a remote event. You cannot edit the Boolean value on the client.

2 Likes

what are u guys going or what are u try to fix