Boost Your Discovery with the Improved Recommended For You Algorithm and Analytics for Creators

This is cool, I just saw my game under similar games. would this mean that my game may get a better edge in the algo? My game is not doing will in it despite all its engagement stats being in green. Will this help me game get in?

If you have similar experience benchmarks, you can see this list at the bottom of your Home Recommendation dashboard.

To qualify for similar experience benchmarks, our model needs to find at least 50 similar experiences that have a large overlap in playtime with yours.

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Can you share your game link? These benchmarks are based on similar experiences that have a large overlap in playtime with yours. It is meant to give you a comparison against other experiences your users enjoy but it doesn’t directly impact your metrics.

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This is amazing, thank you so much. This is so interesting on so many levels! GREAT JOB

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What exact qualifies as “session level qualified play through rate now:” VS the old one. What’s minimum session time?

  • Unique user qualified play through rate: Percent of unique users who had a qualified play after viewing it in home recommendations.
  • Session level qualified play-through rate: Qualified plays divided by impressions for Home recommendations.

Only difference is that session level QPTR has no daily unique user level de-duplication. If the same user had two impressions over two sessions on the same day, that is counted as two impressions.

Thank you for your reply.
The first few similar experiences were of the same genre, but the following ones did not fit. This is the game: Clock's Difficulty Chart Obby HARD - Roblox

How much do these actually matter for getting recommendations, and getting recommendations out to the right audience? My game is a Dungeon Crawler RPG and I’m deeply concerned to see these under my Similar experiences benchmark.

I should mention that the first page is fine though.

Game link: https://www.roblox.com/games/117117535314266/Wanderlands-RPG

Still am confused about this, so like if your game has 90 minute playtime you value it at 60? lol, ig its fair

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@quazotheduck Is there a minimum Robux spend per day, for that day to count as a “unique” spend day? Are any and all transactions counted, dev prod, gamepass, etc? How is “users spend Robux” defined?

Thank you and appreciate the updated transparency!

Do you have to join a friend or if users friend each other in game does it count to our d7 co-op %?

@quazotheduck Are there any other signals for coop percent, like you talked about friends joining as well and private servers, but are there any other ones for example meeting new friends in the game?

@quazotheduck How are “Similar experiences in your benchmark” determined?

What “relevant benchmarks” are considered? Playtime, user overlap?

Further, how are they sorted, is the tile further to the left the most similar experience to mine? Or are similar experiences listed in random order?

Is there a minimum playtime requirement or similar for a user to be considered “engaged” with your experience on a particular day?

good update :fire: But cant wait for this to release Feedback | Documentation - Roblox Creator Hub :eyes::eyes:

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Surprise! New Feedback Dashboard - See Detailed Feedback from Your Community

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Great update! Just to confirm, these metrics’ graphs aren’t visible on the Creator Hub Dashboard yet, right?

7-day playtime per user, 7-day play days per user, 7-day spend days per user, 7-day Robux spent per user, 7-day intentional co-play days per user

The new analytics page should be available now.

To access, visit https://create.roblox.com/dashboard/creations and choose the experience you want to measure. Scroll down to the ‘Analytics’ section on the left and visit the ‘Acquisition’ page for your experience. The new charts can be found under the ‘Home Recommendations’ tab.

Please let us know if you have any trouble accessing.

Do we have an equivalent to UUQPTR? Or is the statistic completely gone? It was one of the ones I kept an eye on quite a lot

This is an amazing update. I especially love this:

While optimizing for all recommendation signals is beneficial, it’s most effective to focus on creating a high-quality, engaging experience. Prioritize core gameplay, user retention, and accurate metadata to improve overall user experience.

Finally high-quality games will hopefully get more attention when this update comes out!

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