Someone Changed Color then Will saved booth then rejoin Someone claimed booth show gui Saved
Someone didnt change color will rejoin Show Gui why It fix
Someone Changed Color then Will saved booth then rejoin Someone claimed booth show gui Saved
Someone didnt change color will rejoin Show Gui why It fix
Like Default Booth it not change Color
Here Script
Player Value
player.SystemData.CBooth.Value
Pop UI Show Booth Inside Like Prompt Claimed This
game.ReplicatedStorage.Remotes.ColorBooth:FireClient(Player)
without more context it’s kind of hard to see what’s wrong here.
It’s hard to understand your typing please reword it better so others can understand and help you more.
Uh, you just replied with how to fix? maybe try those and see if it works?
I try fix how it
with
DataStore , Booth Inside Script
Data Color :
local defaultBoothColor
local WhiteHex = "#FFFFFF"
local success4, savedColor = pcall(function() return BoothColor:GetAsync(player.UserId) end)
defaultBoothColor = Color3.fromHex(savedColor or WhiteHex)
CuzColor.Value = defaultBoothColor
Save Data
pcall(function() BoothColor:SetAsync(player.UserId, dataFolder.CBooth.Value:ToHex()) end)
Claim Booth Then Pop show In FireClient
game.ReplicatedStorage.Remotes.ColorBooth:FireClient(Player)
Change With Saved Color Booth
game.ReplicatedStorage.Remotes.YesBooth.OnServerEvent:Connect(function(WhoOwner)
if WhoOwner.Name == Owner.Value then
local Children = Booth:FindFirstChild("BoothAppear"):GetChildren()
for _, child in ipairs(Children) do
child.Color = WhoOwner.SystemData.CBooth.Value
print(WhoOwner.SystemData.CBooth.Value)
end
end
end)
I feel like using fromRGB would be easier.
Try to add prints and see what’s going wrong.
but someone dont have changed color
then someone clicked White booth why?