Boss hitbox broken

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I’m attempting to make a test boss fight for my game as a template for future bosses.

  1. What is the issue? Include screenshots / videos if possible!

Even when I roll, his attacks still hit! I am sure I’m not touching the hitbox at all.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve added 2 separate checks for if the player got hit. But besides that, I really don’t know what to do to fix this. I’ve never dealt with hitboxes much.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

Hitbox code:

for _, v in pairs(partsinhitbox) do
							if v.Name == "BlockDetect" then
								if v.Blocking.Value == true then
									blocked = true
									me.HumanoidRootPart.Block:Play()
									v.Blocked.Value = true
									game.ReplicatedStorage.StaminaChange:FireClient(targetplr,45)
									attackanim:Stop()
									print("blocked")
								else
									print("touchedblocker")
								end
								if v.Parry.Value == true then
									print("parried")
									blocked = true
									me.Parried.Value = true
									v.Parried.Value = true
									me.HumanoidRootPart.Parry:Play()
									attackanim:Stop()
									hum.WalkSpeed = 0
								end
							else
								if v.Parent == target then
									if canhit == true then
										if blocked == false then
											if target.Humanoid:GetAttribute("iframe") == false then
												canhit = false
												target.Humanoid:TakeDamage(script.Damage.Value)

												target.Humanoid.WalkSpeed = 8
												game.ReplicatedStorage.StaminaChange:FireClient(targetplr,10)
												target.Humanoid.Died:Connect(function()
													target = nil
													targetplr = nil
												end)
												task.wait(1)
												target.Humanoid.WalkSpeed = 16
											end
										end
									end
								end
							end
						end

						clone.Touched:Connect(function(hit)
							if hit.Parent == target then
								if canhit == true then
									if blocked == false then
										if target.Humanoid:GetAttribute("iframe") == false then
											canhit = false
											target.Humanoid:TakeDamage(script.Damage.Value)
											
											target.Humanoid.Died:Connect(function()
												target = nil
												targetplr = nil
											end)

											target.Humanoid.WalkSpeed = 8
											game.ReplicatedStorage.StaminaChange:FireClient(targetplr,10)
											task.wait(1)
											target.Humanoid.WalkSpeed = 16
										end
									end
								end
							end
						end)

Recording:

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

it’s a cheap/bad fix specifically for the roll but:

it looks like you have an iframe variable, so just turn that on during the roll.

hopefully someone else will have a better solution :doh:

it is on during the roll, i tested it.

if the iframe attribute was true the hit wouldn’t be registering though. :thinking:

i just realized that i was changing the iframe attribute in a client script, not a server script, so the ai script wasn’t picking it up.

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