Hello, I’m trying to make my bot walk and yell. The code that I’ll share with you works perfectly except one thing.
Hello, I’m trying to make my bot walk and yell. The code that I’ll share with you works perfectly except one thing.
– SERVICES & INSTANCES –
local chatService = game:GetService("Chat")
local pathfindingservice = game:GetService("PathfindingService")
local userinputservice = game:GetService("UserInputService")
local EventInvoke = game.ReplicatedStorage:WaitForChild("CallArdrisenum")
local Ardrisenum = game.ReplicatedStorage.Ardrisenum
local RealArdrisenum,head,previousWord
previousWord = "sa"
local words = { "5000 PING VAR AMINA KOYIM",
"NEYE BAKIYON AMCIK",
"OUTFITI ÇALMA ANANI SIKERIM",
"KNIGHT ANANI SIKIM OROSPU ÇOCU",
"1v1 gel tek ananı sikerim",
"ananın amını silivride soğutup sikiyim",
"NE VAR LAN SOKUK",
"veysel ananın amını hint bülbülü gibi şakırtırım",
"ORRRRRRRRRRRRRRRRRRRROSSSSSSSSSSSSPU ÇOCUĞUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU",
"ANANI ZENCİLER SİKSİN OROSPU ÇOCUĞU",
"GEL LAN BURAYA OROSPU ÇOCUĞU"}
local players = {}
-- FUNCTIONS --
local function spawning(player)
chatService:Chat(player.Character.Head,"SENİ SEÇTİM PIKACU MERT", "Red")
RealArdrisenum = Ardrisenum:Clone()
RealArdrisenum.Parent = game.Workspace
local a,b
a = math.random(-20,20)
b = math.random(-20,20)
RealArdrisenum.PrimaryPart.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(a,0,b)
return true
end
local function moving()
for _,v in pairs(game.Workspace:GetChildren()) do
local humanoid = v:FindFirstChild("Humanoid")
if humanoid then
if game.Players:GetPlayerFromCharacter(v) then
RealArdrisenum.Humanoid:MoveTo(v.HumanoidRootPart.Position)
RealArdrisenum.Humanoid.MoveToFinished:Wait()
while wait() do
moving()
end
end
end
end
end
local function MovingAndSwearing()
head = RealArdrisenum.Head
local moving = coroutine.create(moving)
coroutine.resume(moving)
while true do
for _, v in pairs(words) do
v = words[math.random(#words)]
if v == previousWord then
repeat
v = words[math.random(#words)]
wait()
until v ~= previousWord
end
chatService:Chat(head,v)
previousWord = v
wait(3)
end
end
end
-- POWERING UP --
game.Players.PlayerAdded:Connect(function(player)
table.insert(players,player)
print("This server has "..#players.." players, enough for Ardrisenum to kill.")
end)
EventInvoke.OnServerEvent:Connect(function(player)
if spawning(player)then
wait(1)
MovingAndSwearing()
end
end)
So this is the main code. The problem here is, my bot is not walking smoothly, bot’s more like following the certain point that where i was before, after that it stops for a short moment and follows the last point that I was standing before, this makes the bot seem more laggy but i couldn’t find any solution to that.
here is the example of it: https://youtu.be/4vW5AEp7WHI
How can I solve the issue?
Thanks.