This is a follow-up to another post i made some time ago, about animating Star Glitchers.
I’ve made some good progress since then, and have added a lot of modes and abilities. But i have encountered this weird problem when animating with Motor6Ds, where especifically parts with -90 or 90 Y degrees cause the X and Z axis to be the same.
Heres some notes first:
leftleg is the Motor6D in the Torso named “Left Hip”
tween is game:GetService(“TweenService”)
tween:Create(leftleg, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {C0 = CFrame.new(-1, -1, 0.5) * CFrame.Angles(0, math.rad(-90), math.rad(-15))}):Play()
Heres a screenshot of what im trying to remake:
My version but the left leg Motor6D with -15 in the Z axis:
My version but the left leg Motor6D with -15 in the X axis: