Boulder collision filter

  1. What do you want to achieve? Keep it simple and clear!

Im trying to find a way to make an unanchored boulder part phase through players, but collide with parts/models

  1. What is the issue? Include screenshots / videos if possible!

I have no clue on how to appoach this, and no one else seems to have this problem

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Ive tried looking through the forums, but cant find anything

Anyone know how to do this?

Use the physics service to create collision groups, and create a collision group for the boulder, players and make the boulder group not collide with the player group.

1 Like

Make a collision group for players and one for the boulder.

1 Like

I’ve looked into this, but can’t understand how to use it, could you explain?

1 Like

In the tab with the toolbox, output and everything, there will be a button allowing you to open collision group manager. There, you can create groups that interact with each other. Everything in the workspace automatically has the ‘Default’ group. You can create a seperate group for the boulder and for the player there. Then in a server script, when the player joins you’ll need to change the property of each part in their character [CollisionGroup] to ‘Player’, or the string name of the collision group you made. You can either manually set the boulder’s collision group in workspace or use a script.

1 Like

How would I add only the players in the Boulder group?
Also, how would the script look like?

1 Like

I looked into it more and figured it out! Thanks!

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.