Box collision fidelity incorrectly rendered by ShowDecompositionGeometry

The ShowDecompositionGeometry setting incorrect renders the Box fidelity, showing it instead as a cube. This is happening to all of the unions I try it with, and also occurs to other people I’ve asked about it.

You can see the bug here:

Repro:
Box Rendering Bug Repro.rbxl (14.4 KB)

4 Likes

I’ve had this exact issue with a lot of my unions as well.

Hate to be that guy but it’s ShowDecompositionGeometry*:stuck_out_tongue:

1 Like