BPCF Update Logs

With the recent merge of BPCF and Bue Bue Studios, this page will be abandoned, and patch notes will be released on the Bue Bue Studios developer board.

Bowling Pin Containment Facility Updates


August 26th

Hey, just wanted to let everyone know that the plan was to add r6 animations into this update, but due to some issues, they just simply wouldn’t play over the default r15 animations. I wanted to get this tech out to let it sit and see if any performance issues came up before i fully commit to using it. Sorry that it looks a bit weird with these animations, they’re only temporary.

August 25th

Hey everyone, just wanted to update you on the status of development. The current plan is to revamp the facility to the point where two cells will be active. I’m going to throw the pins with the currently unoptimized scripts in just to allow the game to be playable. I’ll slowly work on rescripting them, starting with the two I put in first. Once a pin is rescripted, a cell will be constructed, and it will be added to the game. I’m planning on releasing a roadmap soon, along with some other content, so stay tuned.

Prerelease 0.1.4 is releasing later today, after I polish up a bit more of it. I’ve put the patch notes in anyways if you want to read up.

Edit - Prerelease 0.1.4 has been published

Main Branch - 0.1.1

  • Minor bug fixes
  • Optimization changes

Prerelease - 0.1.5

  • Added new character rig (this is experimental, and may be removed if performance issues arise)
  • Added new ragdoll system (also experimental, and has bugs)
  • Fixed a ton of clipping issues
  • Fixed unanchored walls
  • Fixed issues where walls wouldn’t have holes punched for doors
  • Removed all old containment cells
  • Expanded hallway to prepare for new containment cells
  • Baseboards now indicate if an area is safe or not. (Green = Safe, Orange = Dangerous in a breach, Red = Dangerous)
  • Lighting improvements
  • Scripting improvements (broke the loading screen unfortunately)
  • New game icon
  • Fixed unanchored floor and roof parts
  • Minor script optimizations
  • Minor sound changes
  • Entirely revamped first floor
  • Heavily revamped second floor
  • Completely redone Hospital
  • Heavy lighting optimizations
  • New light fixtures throughout half of the building (other half coming later)
  • New lighting effects on in game server models
  • Overseer offices are now accessible to anyone
  • A temporary elevator has been added to the end of the hall
  • Temporarily removed all bowling pins to revamp some scripts
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