I don’t quite know where to start here, I have a model with various parts and I want all their welds to “break” when anything external touches these parts (player, car, etc).
Where could I start?
I don’t quite know where to start here, I have a model with various parts and I want all their welds to “break” when anything external touches these parts (player, car, etc).
Where could I start?
I believe there is a method called :BreakJoints()
for a model.
local connections = {} -- to save memory
for _, part in model:GetChildren() do
table.insert(connections, part.Touched:Connect(function(hit)
if hit.Parent ~= model then
model:BreakJoints()
for _, connection in connections do
connection:Disconnect()
end
end
end))
end
Untested code, you could write something similar to this.