I have this script inside of a “while wait(3) do” loop. Read it and please tell me why it isn’t working.
for _, v in pairs(game.Workspace:GetPartsInPart(doorFunction1)) do --All the parts next to the door
if v.Parent == script.Parent or counter > 0 then --If the part is the local character, or if the counter has been started
contains = 1 --Ignore this
if game.Workspace.Map.RightDoor.ClickPart.Closed.Value == true then --If the door is closed
counter = counter + 1 --Increase the counter (also starts the counter)
if counter > 10 then
script.Parent.HumanoidRootPart.CFrame = game.Workspace.Map.Teleporters.FreddyTP.CFrame --Reset character
knock:FireServer("Right") --Fire the server
counter = 0 --Reset counter
end
else --If the local character is not by the door, and the counter has not been started
counter = 0 --Reset the counter
end
break --Break if the part is the local character or if the counter is over 0. When this happens, I just want it to exit the for loop and continue on
end
--for some reason after the break, it repeats the for loop twice and then carries on
end
Here is the script again, but with stuff removed that you might not need to see, and removed the comments.
for _, v in pairs(game.Workspace:GetPartsInPart(doorFunction1)) do
if v.Parent == script.Parent or counter > 0 then
if game.Workspace.Map.RightDoor.ClickPart.Closed.Value == true then
counter = counter + 1
if counter > 10 then
counter = 0
end
else
counter = 0
end
break
end
end
That won’t work, because that means the for loop just won’t work right. I want it to keep looping through until it finds the character, and if it does then it will break. Breaking should ignore and “if” statement, but for some reason it looks like it doesn’t.
if counter > 0 and contains == 0 then
if game.Workspace.Map.RightDoor.ClickPart.Closed.Value == true then
counter = counter + 1
if counter > 10 then
script.Parent.HumanoidRootPart.CFrame = game.Workspace.Map.Teleporters.FreddyTP.CFrame
knock:FireServer("Right")
counter = 0
end
else
counter = 0
end
end
I’m questioning how it works now, but just as long as it’s functional it’s fine with me