BreakJoints or Health = 0?

Hello guys, i wanna ask if which is better? are they the same thing? dont know if this is related to support or anything

What i should use?
1:

if targetHumanoid then
				targetHumanoid.Parent:BreakJoints()
			end

2:

if targetHumanoid then
				targetHumanoid.Health = 0
			end

IF THIS ISNT RELATED TO THIS CATEGORY TELL ME PLEASE IF I SHOULD MOVE IT TO ANOTHER CATEGORY OR IF I SHOULD DELETE THIS

Honestly depends, what are you trying to do?

im trying to make a npc chase and kill player but idk what i should use to kill player

If you’re killing the player, the simplest thing you can do is Setting the Humanoids Health to 0.

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