Breakpoint in actor causes memory leak?

Issue

I am making a mining game and was testing having a setup with actors for generating blocks. I loosley followed “Parallel Luau” docs with the “server-side-procedural-terrain-generation” (here). I placed a breakpoint within a desync part of the script to try and debug an issue, this made studio very laggy and the debug tools to not work (step, step out, step in). Looking in task manager showed that studio was maxing out my memory.

Video of issue (not sure how to embed this) :

Beta Features

  • Assistant Mesh Generation
  • Avatar Joint Upgrade
  • Dragger QoL Improvements
  • Face Capture
  • Import Queue
  • Improved Constraint Tool
  • Incremental typechecking and autocompletion in studio
  • Multilayer Wrap Fix
  • New Luau type solver
  • Next Gen Explorer
  • Next Gen Studio Preview
  • Preferred Text Size Setting
  • Revamped Asset Manager
  • Script Sync [Early Preview)
  • Studio solid modeling improvements
  • Texture Generator
  • UIDragDetectors
  • Unified Lighting
  • Video Uploads

PC specs

OS: Windows 11 Pro 23H2
CPU: 12th gen Intel core it-12400F
RAM: 32GB ram
GPU: AMD Radeon RX 7800 XT

A private message is associated with this bug report