As I was building this level, resizing bricks and such, eventually I started running into this bug where the rotation of certain bricks and certain wedges will round down or up.
Here’s another example.
I get this when using the drag/select tool. Super annoying. I always end up having to change the values later on from the properties window.
Probably an accumulation of rounding point errors.
I get that even when I use non-ROBLOX building tools (CmdUtl and Wes_Ban’s custom set), and it always seems like it is some rounding error when rotating stuff, even if it’s just rotating bricks 90 degrees
I don’t use plugins for building and I still get these rounding errors.
Someone brought up in the Building Helpers forum it’s that decimal numbers don’t round well to binary numbers and vice versa.
It has been an issue for a long time…
I get this too, and it was really annoying to realize half of your place (which was around 20k parts) had rotated parts all over, making tiling pure hell.
I have my own version of CmdUtl and I never experience this issue, I’ve used ROBLOX’s tools and never seen the error either. Since it’s a whole number there should not be a rounding point error (or so much of one.) and even so, ROBLOX should be accounting for that.
My question to you is when you run the place is it noticeable from a server?
[quote] I have my own version of CmdUtl and I never experience this issue, I’ve used ROBLOX’s tools and never seen the error either. Since it’s a whole number there should not be a rounding point error (or so much of one.) and even so, ROBLOX should be accounting for that.
My question to you is when you run the place is it noticeable from a server? [/quote]
The only way it would be completely noticeable is if the wedges or bricks fell out of place while played. After remaking a few areas of the map I’ve decided this glitch is way to hard to work with and as long as they are welded to other parts they ARE connected to it will not fall off and I’ll call that good enough for now.
Ye, rotation tool has been a little off lately with huge awkwardly shaped models. Example:
Notice how the whole model starts to move out of place. This also sometimes happens with 1 stud on.
This glitch happens without using the rotate tool also. Just with the default drag and resizing tool. I was mainly working in 1/5 studs so it’s weird that it also happens in 1 stud grid.
In the past at least the server really liked to do some rounding when it came to rotated parts and if you had a place with rotated parts, in the server everything would be slightly off. This might have been an optimization following from an assumption that stuff is built using straight angles because everything is bricks, and as such other angles dont really need to be very accurate.
I dont know if this is still the case.