Hey, so pretty much I have a script that im trying to use to stack parts on top of each other for the amount of letters a player says. The issue is, for some reason it wont change depending on which spawn the player is at. Here is the part of code im looking at atm:
local Clone = Template:Clone()
local CurrentPos1 = {449.737, 74.161, -434.042}
local CurrentPos2 = {449.737, 74.161, -397.974}
if player.SpawnData.Value == 1 then
Clone.Platform.Position = Vector3.new(CurrentPos1[1], CurrentPos1[2] + 1, CurrentPos1[3])
Clone.Parent = workspace.ClonedParts.Spot1
end
if player.SpawnData.Value == 2 then
Clone.Platform.Position = Vector3.new(CurrentPos2[1], CurrentPos2[2] + 1, CurrentPos2[3])
Clone.Parent = workspace.ClonedParts.Spot2
end