I’ve recently ran into an error which is quite funny.
Trying to run BrickColor.Random() in studio will always bring out the same first result, being “Slime Green” (this is considering that you just opened studio).
This also works for games and for players who first join and data systems that save stuff like “HairColor” as BrickColor.Random()
This recently began happening, you can try it out for yourself by opening studio and typing BrickColor.Random().
On a side note, for anyone who is experiencing this problem as well, an easy solution is replacing all of your BrickColor.Random()'s with BrickColor.new(Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)))
Edit: It’s not just Slime Green, it’s the same group of colors always as well.
Yeah, apparently random isn’t quite random> Math.random same across five scripts
I see a reference to Random.new() at the bottom, but nothing after that.
Most RNGs are actually pseudorandom! In fact, seemingly “truly” random number generators just use the time as a seed (such as rand() in C). True random number generators are a bit more tricky to implement and typically require specialized hardware.