Bricks are offsetting for no reason

Ok this isn’t a problem I’m having. I’m just posting some issues that my friend is having.

So basically, he’s building in studio and nothing is offset like so:

All the bits where bricks meet fit perfectly and nothing’s wrong. However, it all goes wrong when he goes ingame…

Ok it’s a game of spot-the-difference at first but the issues become very apparent. Bricks are going offset for no reason. It’s making the building look very stroppy and terrible yet in studio it’s all clean. What’s causing this and how to fix this?

I guess no one knows how to fix

It could be a floating point error if the parts are very far from the origin (Perhaps ~10k studs).

It is in fact just past the baseplate. So distance from origin shouldn’t take an effect.

For sure seems like a floating point error, but to why it’s happening I couldn’t give you an answer :frowning:

Here’s to hoping we see a fix to this soon (without the TM).

I would move it to client bugs, and also you should include a repro file with a minimal example that still shows the problem. I can’t get this to reproduce in the same way.