Bricktionary!

Like Pictionary but with building! The goal was to revive the classic Roblox building game aesthetic with a modern twist. It’s simple, addicting, and lets you exercise your creativity like older, less structured games.
Check it out and criticize the hell out of it :wink: !

Thumbs up, favorite, and tell lots of people if you had fun!

Who did your thumbnail?

Edit: Some criticism for you, the UI could be a bit better, it’s kinda thrown everywhere. Centering more things and organizing it a bit better would be nice.

[quote] Who did your thumbnail?

Edit: Some criticism for you, the UI could be a bit better, it’s kinda thrown everywhere. Centering more things and organizing it a bit better would be nice. [/quote]

Quenty did the first one. I made the second one.
Also, can you elaborate on the GUI?

Just, all the user interface when ingame. Theres vote kicking going horizontally on one side, and the shop on the top, and a message bar behind the chat. You should keep it all somewhere, in like a small menu.

Also, you’re welcome for the robux, me and a couple guys got into a war of buying hints and pre-guessing the word :swag:

The game is amazing on paper, but 3 things annoyed me to no end:

  1. Nothing gives people a want to build what their word is, requiring to buy hints (or… even build period. Someone decided to dance)
  2. No AFK check (just use UserInputService.InputBegan:connect() to check if they are not AFK), or does not seem like that
  3. Kick requires too much of a majority. For reason 1, the majority of us wanted the person to be kicked from building, but never gets kicked.

Your ads are terrible.

[quote] Your ads are terrible.

[/quote]

That one got 4% CTR. I love these ads.

Hey! I can see my island that I built at the EBR Stratosphere settlement project on the second thumbnail of the place!

:smiley: