Bring real world creation to your experience with Constructive Solid Geometry (CSG) improvements [Beta]

So I was messing around and found this peculiar glitch(?) where a model containing a humanoid does not replicate new geometry to client. Idk if it is a bug or intended behavior or if there’s some extra coding needed to update the union

Video example: https://youtu.be/H8Upw5XwXqo

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There’s an issue where scaling PartOperations doesn’t apply when using GeometryService In-experience. I remember seeing someone post about this a while back but I can’t seem to find the post.

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