Hey everyone !
Today, I’m going to be showing you guys how to bring back simple cars!
Step #1: Creating a base for your car
You can create yours however you want, but I’ll be using a basic part
with the size of
6, 1, 11 and making it red with the material
(Obviously, yours can be however you want it to be)
Step #2: Creating wheels
You can create the wheels using a
Sphere, but in this case, I’ll be using a
Cylinder with the size of
1, 3, 3.
You can customize your wheels however you want them to be.
Now, you want to create a hinge for your wheel. You can use F3X Btools to do this as Roblox hid the
Surface category for BaseParts.
Make sure the hinge is facing Inwards towards the base of the car
Then duplicate your wheels to all four sides of your base like this:
And move them inwards:
Step #3: Creating a VehicleSeat
VehicleSeat inside of your Workspace, and move it onto your base
Then rotate it to make sure it is facing forwards:
Now go into the
Now, select your seat. After you’ve selected your seat, select your base, and it should
look something like this:
Step #4: Scripting
And now for the part we all hate, scripting
But before we do, make sure you group your car:
And if you don’t have your
Command Bar enabled, go into the
And enable the
You should have a little widget that looks like this:
After, paste the following code inside of your
game.Workspace["You car name here"]:MakeJoints()
Step #5: Enjoy!
Congrats, you’ve brought a simple car back to life!
If your friction on the wheels are a bit qwerky, enable the
CustomPhysicalProperties under the
Part category in your Properties tab.
And set the friction of the wheels to
0.43 (You can play with the friction, but this is what I found best personally)
And boom! You’ve got a working car!
(Note, this is my first tutorial on the forums, so please let me know if I did anything wrong )
- No (Needs improvement!)