I am looking for a solution to this problem but I cannot find it, my context is simple…
I have 3 proximities when activating one the camera changes to 2D, when activating the other it is the same in 2d but the position changes the same as the other
the problem occurs when the character dies in the local script. I’m still a chicken programmer, does anyone know how I can fix this? I am using a remote event for this situation, but I don’t think it is the problem, here is the place
2DCamera.rbxl (47,1 KB)
LocalScript
local RS1 = game:GetService("RunService")
local Plr1 = game:GetService('Players').LocalPlayer
local Char = Plr1.Character or Plr1.CharacterAdded:Wait()
local Camera = workspace.CurrentCamera
ChangeCamera.OnClientEvent:Connect(function(x,y,z)
RS1:UnbindFromRenderStep(Plr1.UserId)
local rootPart:BasePart = Char:WaitForChild('HumanoidRootPart')
local function UpdateCamera()
local Goal = CFrame.lookAt(
rootPart.Position + Vector3.new(x, y, z),rootPart.Position
)
Camera.CFrame = Camera.CFrame:Lerp(Goal,.3)
Camera.CameraType = Enum.CameraType.Scriptable
end
RS1:BindToRenderStep(Plr1.UserId,1,UpdateCamera)
end)
Script
local ChangeCamera = game.ReplicatedStorage:WaitForChild("ChangeCamera")
game.Workspace.Primer1.ProximityPrompt.Triggered:Connect(function(plr)
ChangeCamera:FireClient(plr,0,5,25)
end)
game.Workspace.Primer2.ProximityPrompt.Triggered:Connect(function(plr)
ChangeCamera:FireClient(plr,0,5,-25)
end)
game.Workspace.Primer3.ProximityPrompt.Triggered:Connect(function(plr)
ChangeCamera:FireClient(plr,0,10,0)
end)