Broken animations when running

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    a simple working animation

  2. What is the issue? Include screenshots / videos if possible!
    when running/playing, the bones ofn the wings arent animated, but they are when using the animator. demo below: (tested with moon and built in)
    https://www.youtube.com/watch?v=9d37BXkrNKU

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    ive tried renaming the bones, lookin on dev forum, but i havent seen anything.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

this may be the wrong category, please correct me if it is.

Have you tried making the animation priority higher? You should keep the name of the bones the same they were originally by the way

that may work, ill try that and share the results

i set the animations priority to action4, same result.
ill try setting it to some others, but i doubt anything will change

image_2024-10-01_113838140
heres the children, btw

The wings are linked to the rig through a motor6D?

yes, using the moon animater welding tool.
i can make the animation work if i play it onto the wins using an animation controller, but id prefer if i could get it to work with just playing the animation on the rigs humanoid for other scripting reasons

Okay well another thing that comes to mind, as you mentioned the AnimationController, is to make sure the model containing the wings does not have an AnimationController inside of it when playing it on a parent humanoid/animator, I had a similar issue with a tail model and the animation wouldn’t play unless I played it on the tail itself. I later found out it was because it had an AnimationController under it, although my tail is composed of parts not bones

It worked! Though that behavior is rather strange, its also kind of understandable, my guess is that the animation controller is overriding anything being played by the humanoid.
But thank you for the help!

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