You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
a simple working animation
What is the issue? Include screenshots / videos if possible!
when running/playing, the bones ofn the wings arent animated, but they are when using the animator. demo below: (tested with moon and built in) https://www.youtube.com/watch?v=9d37BXkrNKU
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
ive tried renaming the bones, lookin on dev forum, but i havent seen anything.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
this may be the wrong category, please correct me if it is.
yes, using the moon animater welding tool.
i can make the animation work if i play it onto the wins using an animation controller, but id prefer if i could get it to work with just playing the animation on the rigs humanoid for other scripting reasons
Okay well another thing that comes to mind, as you mentioned the AnimationController, is to make sure the model containing the wings does not have an AnimationController inside of it when playing it on a parent humanoid/animator, I had a similar issue with a tail model and the animation wouldn’t play unless I played it on the tail itself. I later found out it was because it had an AnimationController under it, although my tail is composed of parts not bones
It worked! Though that behavior is rather strange, its also kind of understandable, my guess is that the animation controller is overriding anything being played by the humanoid.
But thank you for the help!