Broken Editablemesh?

huh??!

local terrain_editable_mesh = asset_service:CreateEditableMesh()

vertex1 = terrain_editable_mesh:AddVertex(position + Vector3(half_length, half_height, half_width))	

I believe you’re missing a constructor.

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Holy crap, I looked at this damn piece of code for thirty minutes and didn’t notice that.

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